gui.drawtexture not showing up
So I am trying to draw texture over my entire screen using gui draw texture. Here is script : GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), myvariable texture); I have also tried many...
View ArticleLoad a sprite as a texture from.
This works public Texture testTexture; void OnGUI() { GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), testTexture); } I can drag and drop a texture, that works fine. However I am trying to...
View ArticleBest way to handle clicking on a GUI.DrawTexture?
As simple as the title says - I'm trying to make a clickable button with `GUI.DrawTexture`, and it works perfectly fine. But OnGUI is called at least twice, so when I try the following: void OnGUI() {...
View ArticleMouse Over on a GuiDrawTexture
Hi guys! I want to make appear a Label with specs when the mouse over this gui.drawtexture. My problem is when I create the texture by script how I do a onmouseover to her? Thanks to all. > if(show...
View ArticleGUI.DrawTexture and GUILayout.Label stop working after Build & Run
Hello everyone, I am working on a scrolling text program using snippets provided by user Broxxar, and it was working splendidly in the Unity game window until I used "Build & Run", now it won't...
View ArticleGUI.DrawTexture Error: BCE0023
Please Help Script: public var MouseTexture = Texture2D; public var MousePosition = new Rect (Event.current.mousePosition.x/2, Event.current.mousePosition.y/2, 64, 64); function Start () {...
View ArticleButton when clicked doesn't draw texture
GUI.skin = storageSkin; GUI.DrawTexture (new Rect (xTestStart, yTestStart, xTestFinish, yTestFinish), background, ScaleMode.StretchToFill, true, 0); if (GUI.Button (new Rect (1125, 25, 40, 40), "")) {...
View ArticleGradually changing the color of Texture which is drawn using GUI.DrawTexture...
In my game, I have a coin meter in which the level of the meter is shown using GUI.DrawTexture command. Here is the code of that: GUI.DrawTexture(x,y,width, -current_value * (height / max_value),...
View ArticleAlternatives to using GUI.DrawTexture
I have a clock on screen that's based on a timer. The clock image will change depending on how much time has passed and will loop through an array holding all the textures (15 total). GUI.DrawTexture...
View ArticleDrawing a rectangle on gameObject's position
I have to use the "GUI.DrawTexture(new Rect..." function to draw a rectangle on my screen(actually, it's a gradient GUI bar i got from https://www.assetstore.unity3d.com/en/#!/content/19972, but deep...
View ArticleGUI.DrawTexture is not getting called when i press button
hii guys, i,m trying to call gui.DrawTexture function like this: void OnGUI() { if (GUI.Button (new Rect (130, 450, 100, 50), "Grass Texture")) { GUI.DrawTexture(new...
View ArticleWhat are the differences between GUI.Label(Used to draw a texture) and...
1. Are there any differences between GUI.DrawTexture and GUI.Label, when used to draw a texture, other than the former offering more specialized options for drawing textures and the latter being...
View ArticleGUI.DrawTexture disappering after a new one is made.
Hi, i have a problem with GUI.DrawTexture that i need some help with. I want to draw a GUI Texture when my player enters one trigger, and make an other GUI Texture 50 pixels lower when it enters an...
View ArticleGUI.DrawTexture() into a Layer?
Hey All, I need to draw a GUITexture into a certain layer with a rotation. I've seen I can create a new GUITexture object by GameObject->Create Other->GUITexture. This allows me to put the...
View ArticleGUI.DrawTexture not showing correctly.
CODE void OnGUI() { GUI.DrawTexture(new Rect(Screen.width * 0.05f,Screen.height * 0.975f, 800,15), empty); GUI.DrawTexture(new Rect(Screen.width * 0.05f,Screen.height * 0.975f, 800 *...
View ArticleEvent Handler for GUI.DrawTexture()
Is there some way to create mouse or touchscreen response for GUI.DrawTexture()? OnMouseDown() and Touch wont work appropriately unless I line them under the GUI call perfectly. Is there something I...
View ArticleGUI.DrawTexture Rendering Issues
Hi, I'm trying to position a texture whenever there is a touch / mouse move, and updates the texture relative to the touch / mouse coordinates. Using the TUIO protocol, I'm receiving touch event and...
View ArticleMoving texture flicker with GUI.DrawTexture
Hi, I'm having a flickering problem when moving a texture in OnGUI function. The flickering looks like double buffering is not used (no smooth redraw). The texture I have is 512x512 with an alpha...
View ArticleGUI texture outside of OnGUI
Is it possible to show a "textured" button outside of onGUI without using GUI.Drawtexture in a function?
View Articlechange button texture from different button press
What I want to do is have a set of buttons that determine what textures could be used, when a user presses this button it will trigger which texture will be used. Then the user can press a different...
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