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gui.drawtexture not showing up

So I am trying to draw texture over my entire screen using gui draw texture. Here is script : GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), myvariable texture); I have also tried many...

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Load a sprite as a texture from.

This works public Texture testTexture; void OnGUI() { GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), testTexture); } I can drag and drop a texture, that works fine. However I am trying to...

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Best way to handle clicking on a GUI.DrawTexture?

As simple as the title says - I'm trying to make a clickable button with `GUI.DrawTexture`, and it works perfectly fine. But OnGUI is called at least twice, so when I try the following: void OnGUI() {...

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Mouse Over on a GuiDrawTexture

Hi guys! I want to make appear a Label with specs when the mouse over this gui.drawtexture. My problem is when I create the texture by script how I do a onmouseover to her? Thanks to all. > if(show...

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GUI.DrawTexture and GUILayout.Label stop working after Build & Run

Hello everyone, I am working on a scrolling text program using snippets provided by user Broxxar, and it was working splendidly in the Unity game window until I used "Build & Run", now it won't...

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GUI.DrawTexture Error: BCE0023

Please Help Script: public var MouseTexture = Texture2D; public var MousePosition = new Rect (Event.current.mousePosition.x/2, Event.current.mousePosition.y/2, 64, 64); function Start () {...

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Button when clicked doesn't draw texture

GUI.skin = storageSkin; GUI.DrawTexture (new Rect (xTestStart, yTestStart, xTestFinish, yTestFinish), background, ScaleMode.StretchToFill, true, 0); if (GUI.Button (new Rect (1125, 25, 40, 40), "")) {...

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Gradually changing the color of Texture which is drawn using GUI.DrawTexture...

In my game, I have a coin meter in which the level of the meter is shown using GUI.DrawTexture command. Here is the code of that: GUI.DrawTexture(x,y,width, -current_value * (height / max_value),...

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Alternatives to using GUI.DrawTexture

I have a clock on screen that's based on a timer. The clock image will change depending on how much time has passed and will loop through an array holding all the textures (15 total). GUI.DrawTexture...

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Drawing a rectangle on gameObject's position

I have to use the "GUI.DrawTexture(new Rect..." function to draw a rectangle on my screen(actually, it's a gradient GUI bar i got from https://www.assetstore.unity3d.com/en/#!/content/19972, but deep...

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GUI.DrawTexture is not getting called when i press button

hii guys, i,m trying to call gui.DrawTexture function like this: void OnGUI() { if (GUI.Button (new Rect (130, 450, 100, 50), "Grass Texture")) { GUI.DrawTexture(new...

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