gui.drawtexture not showing up
So I am trying to draw texture over my entire screen using gui draw texture. Here is script : GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), myvariable texture); I have also tried many...
View ArticleLoad a sprite as a texture from.
This works public Texture testTexture; void OnGUI() { GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), testTexture); } I can drag and drop a texture, that works fine. However I am trying to...
View ArticleBest way to handle clicking on a GUI.DrawTexture?
As simple as the title says - I'm trying to make a clickable button with `GUI.DrawTexture`, and it works perfectly fine. But OnGUI is called at least twice, so when I try the following: void OnGUI() {...
View ArticleMouse Over on a GuiDrawTexture
Hi guys! I want to make appear a Label with specs when the mouse over this gui.drawtexture. My problem is when I create the texture by script how I do a onmouseover to her? Thanks to all. > if(show...
View ArticleGUI.DrawTexture and GUILayout.Label stop working after Build & Run
Hello everyone, I am working on a scrolling text program using snippets provided by user Broxxar, and it was working splendidly in the Unity game window until I used "Build & Run", now it won't...
View ArticleGUI.DrawTexture Error: BCE0023
Please Help Script: public var MouseTexture = Texture2D; public var MousePosition = new Rect (Event.current.mousePosition.x/2, Event.current.mousePosition.y/2, 64, 64); function Start () {...
View ArticleButton when clicked doesn't draw texture
GUI.skin = storageSkin; GUI.DrawTexture (new Rect (xTestStart, yTestStart, xTestFinish, yTestFinish), background, ScaleMode.StretchToFill, true, 0); if (GUI.Button (new Rect (1125, 25, 40, 40), "")) {...
View ArticleGradually changing the color of Texture which is drawn using GUI.DrawTexture...
In my game, I have a coin meter in which the level of the meter is shown using GUI.DrawTexture command. Here is the code of that: GUI.DrawTexture(x,y,width, -current_value * (height / max_value),...
View ArticleAlternatives to using GUI.DrawTexture
I have a clock on screen that's based on a timer. The clock image will change depending on how much time has passed and will loop through an array holding all the textures (15 total). GUI.DrawTexture...
View ArticleDrawing a rectangle on gameObject's position
I have to use the "GUI.DrawTexture(new Rect..." function to draw a rectangle on my screen(actually, it's a gradient GUI bar i got from https://www.assetstore.unity3d.com/en/#!/content/19972, but deep...
View ArticleGUI.DrawTexture is not getting called when i press button
hii guys, i,m trying to call gui.DrawTexture function like this: void OnGUI() { if (GUI.Button (new Rect (130, 450, 100, 50), "Grass Texture")) { GUI.DrawTexture(new...
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